John Carpenter’s version of The Thing was also an inspiration throughout my research on decay. It’s almost like the environment is also a representation of infected civilians. We’ve been working around the texture of jellyfish and Dead Space’s design seems to have some broad similarities such as taking areas that should be well structured and organised and combining them with degrading quality. Mould, fungus and growth were visual cues that encouraged how more impoverished areas of the world would look. Different forms of green and the tentacle look were important in how our world aesthetic is like that of a jellyfish. Since we decided to focus on the idea of this world being inside a living entity, parts of the design were to be considered like parts of the body and nature. The creatures are essentially humans who’ve been torn apart during the transformation process, is it’s design is purposely messy and deformed.īut what was most interesting in my research was the focus on colour and how it spread. The Necromorph are an alien race that inhabit humans and transform them into grotesque and horrifying creatures. We didn’t want to go too dark and gruesome but I’ve been examining the style in which the enemy work. The horror video game series Dead Space sparked attention among the group as showed them several images of the enemy in the game – Necromorphs. I brought up the idea of shapeshifting which would see the civilians morph depending on how much of the infection has gotten to them. The idea of separating two different groups among the poor and rich means we’re toying with the idea of mutating the less fortunate. We’ve been discussing the idea of the entity causing a problem among the inhabitants of the world in the form of a disease or ‘infection’.
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